
Both weapon attacks and abilities rely on OA to hit and critically hit, so OA is an important attribute for any character. The highest possible critical multiplier is x3.5, but to achieve this threshold you must either significantly out-level your target or have invested heavily in your OA. As you continue to gain more bonuses to your OA, you will reach higher critical multipliers. When your OA is higher than your opponent’s DA, your chance to hit and even critically hit will increase. Landing Hits and Critical Hits The ability to hit and critically hit is directly tied to your Offensive Ability (OA) and your target’s Defensive Ability (DA). If you have low protection in a slot, you are vulnerable to hard hits in that area. This means that upgrading your equipment is equally important across all armor slots. Whenever an enemy attacks you with a physical attack or skill, an area on your body will be randomly selected to take the hit.

It does not reduce any other type of damage, including Pierce and Internal Trauma. If a source lists only "Elemental Damage" it will add the resistance to each Fire, Lightning and Cold types.Ĭombat Armor Armor protects against Physical Damage only. "Elemental Damage" refers to Fire, Lightning, and Cold. Internal Trauma, a physical damage DoT, is reduced only by Physical Resistance. Pierce Damage bypasses all armor and is reduced solely by Piercing Resistance.


+0.333% Bonus Duration Damage (Counts the base of 50 for a bonus of +16.67% at level 1).+0.285% Bonus Pierce Damage (Counts the base of 50 for a bonus of +14.25% at level 1).+0.33% Bonus Physical Damage (Counts the base of 50 for a bonus of +16.67% at level 1).+0.5 Defensive Ability (chance to avoid hits, avoid crits, and reduce crit damage dealt to you).Īssigning 1 Attribute Point to Physique grants +8 Physique (+20 Bonus Health, +0.32 Bonus Health Regen, and 4 Defensive Ability.Ĭunning is the primary item requirement for ranged weapons, and provides the following benefits:.+0.04 (1/25) Health regeneration per second per Physique beyond the base of 50.Physique is the primary item requirement for armor, melee weapons and shields. There are three character attributes in Grim Dawn, which are similar to the traditional ARPG Strength, Dexterity, and Intelligence stats. 4.2 Offensive vs Defensive Ability Formula.3.11 Buffs, Debuffs and Damage over Time.
